AI Insights · Timothy · April 2023
Top 5 Casual Games on Android in Peru Q1 2023
Explore the performance of the top 5 casual games on Android in Peru during Q1 2023, highlighting trends in downloads, revenue, and active users.
Throughout the first quarter of 2023, the top 5 casual games on Android in Peru demonstrated notable trends in weekly downloads, revenue, and active users. Here’s a closer look at the data sourced from Sensor Tower.
Coin Master from Moon Active experienced significant growth in weekly downloads, starting at 11.3K in late December and peaking at approximately 33.8K by late March. Weekly revenue showed a fluctuating trend, reaching a high of about $29.9K in the third week of March. The game’s weekly active users also saw a steady increase, from 86.8K at the end of December to around 134.9K by the end of March.
King’s Candy Crush Saga maintained a strong presence with weekly downloads peaking at 60.7K in early January and another surge to 50.4K in late March. Revenue remained relatively stable, hovering around $11K to $13K throughout the quarter. Active users saw a slight fluctuation, staying above 460K and reaching a peak of 533.2K in late February.
Pokémon GO by Niantic displayed a mixed performance. Weekly downloads varied, starting at 12.8K at the end of December, peaking at 15.8K in early March, and dropping to 7.1K by late March. Revenue showed a similar pattern, with a high of $8.5K in late February. The game’s active users remained robust, fluctuating between 474.8K and 538.4K.
Gardenscapes from Playrix observed a steady increase in weekly downloads, starting at 8.4K in late December and reaching a high of 14.2K in late March. The game’s weekly revenue remained consistent, fluctuating between $5.1K and $6.7K. Active users saw slight variations, starting at 68.9K and ending at 72.4K by the end of the quarter.
Dragon City: Mobile Adventure by Social Point showed a consistent performance in weekly downloads, starting at 8.1K and peaking at 14.4K in late February. Revenue varied, with a peak of $6.7K in mid-March. The game’s active users increased from 188.7K in late December to 220.8K in late February, before ending the quarter at around 204.8K.
For more detailed insights into these trends, visit Sensor Tower.